

That part is towards the end of the video if you want to jump straight to it. I'm talking about ship building from scratch - from imagining a framework you fix materials and components to. Game designer Luke Williams coaches me through and shows me ship building for the very first time.

#Support endless sky ships simulator#
I went to London recently to meet the people at Bossa Studios making the game (you may remember the name from Surgeon Simulator and I Am Bread) and to record me playing it. It's No Man's Sky but it's Sea of Thieves and Minecraft also, and its possibilities are fascinating. Worlds Adrift is creation, it's exploration, it's cooperation. In Worlds Adrift, nothing disappears, and so player stories pile upon player stories, and a history is made. Maybe you'll be destroyed anyway, and your craft will fall from the sky to rest on a floating island, one of a countless many, a mechanical carcass for someone else to discover - some intrepid explorer who, weeks or months or years later, will piece together the wreckage's story themselves.
#Support endless sky ships zip#
Will you create a galleon of the sky to be crewed by your friends, or will you zip around in a nimble one-person fighter? Where will you place the helm, the engines, the canons, the sheet metal armour? Perhaps you'll make your ship a doughnut in order to confuse attackers about where your vital components are. It wants those flying machines to be yours from the framework up.

Not so much so that you'll trip over people, but you will encounter them and you will fly ships with them - and you will fight them.īut Worlds Adrift goes one deeper than that. It's not a space game but it is a ship-flying game, and the whole idea is endless exploration in multiplayer. No Man's Sky is here, finally, but how multiplayer is it? How much can you do with friends - or can you only talk to them about the places you've been, see their proverbial flags on the planets they've discovered? What if you could go there together? What a week for flying towards an uncharted horizon.
