

One of the main goals was to earn Rep (Reputation), which you got by interacting with other Sims. (Video from Ninsegalover YouTube Channel) It certainly made a change to your Sims going off-screen for several hours and coming back with money and their needs depleted. This was probably one of the earliest forms of active careers, a popular feature later seen in The Sims 3 and 4. The more successful you were, the more money you made. These jobs actually required you to press buttons to make money. Sims could make money by working at different jobs. Each district also offered different types of urban-style clothes that you could buy and wear, depending on the location and who hung out there. Your Sims also got to meet unique urban NPCs specially created for The Urbz. Instead of living in houses, your Sims stayed in apartments.

In the city, your Sims could visit such places like the subway and nightclubs, something a little different and edgier. All the characters, outfits, locations, gameplay, and music had an urban theme that made it stand out from previous Sims games. The premise was similar to that of Bustin’ Out your Sims moved out from home and broke out on their own, this time in the big city. (Video from Pixel Theater YouTube Channel) THE URBZ: SIMS IN THE CITYĪs the title suggests, The Urbz was basically The Sims, but set in a city. In March 2007, The Sims Online was re-branded as EA Land, but sadly, not long after this, the game was shut down in 2008 as the team behind it moved onto other projects. For its time, it was a very innovative move, and one that was well-received. Instead of just interacting with NPC Sims, these Sims you saw in the game were representations of actual people. The main thing that players loved most about The Sims Online was that they could interact with other players from around the world. This gave players a lot of choice in what they could build and do with their properties, beyond just creating a home to live in. The property type affected what players could do with them, including what objects were available. Properties had different categories, including Services, Shopping, Entertainment, Residence, and Skill. The most popular market for money spinning was real estate, where players could buy, sell, and rent property to others. (Video from SimsDomination YouTube Channel)
